<aside> <img src="/icons/light-bulb_green.svg" alt="/icons/light-bulb_green.svg" width="40px" /> Use %spc% for the space character in the conditional commands.

</aside>

Timers

# Replaces with the amount of ticks left in a player's timer
{private:timer:(name)} 

# Replaces with the amount of players having this timer
{private:timer-size:(name)} 

# Replaces with the amount of ticks left in a minigame's timer
{public:timer:(name)} 

# Replaces with the data saved in a player
{private:data:(name)} 

# Replaces with the amount of players having this data
{private:data-size:(name)} 

# Replaces with the data saved in a minigame
{public:data:(name)} 

# Replaces with an hour-minute-second time based on a player's timer
{private:clock-like-timer:(name)} 

# Replaces with an hour-minute-second time based on a minigame's timer
{public:clock-like-timer:(name)} 

Math

# Add 2 different numbers or decimals
{math:add:(number/decimal):(number/decimal)}

# Subtract 2 different numbers or decimals
{math:subtract:(number/decimal):(number/decimal)}

# Multiply 2 different numbers or decimals
{math:multiply:(number/decimal):(number/decimal)}

# Divide 2 different numbers or decimals
{math:divide:(number/decimal):(number/decimal)}

# Returns the remaining number of a potentially unfinished division
{math:modulo:(number/decimal):(number/decimal)}

# Changes a number to the closest one
# Ex: 1.1342 into 1.13
{math:round:(decimal)}

# Changes a decimal number to the next one
# Ex: 1.15 into 2
{math:ceil:(decimal)} 

# Changes a decimal number to its base number
# Ex: 1.85 into 1
{math:floor:(decimal)}

# Changes a number to its positive/absolute value
# Ex: -1 into 1
{math:abs:(number)}

Player

# Player username
{player}

# Display name for player
{display-name}

# Player's UUID
{uuid}

# Everything in the inventory
{inventory-contents}

# All of the armor being worn
{armor-contents}

# Returns true if player is sleeping
{is-sleeping}

# Returns true if player is sneaking
{is-sneaking}

# Returns true if player is blocking
{is-blocking}

# Returns true if player is sprinting
{is-sprinting}

# Returns true if player is on the ground
{is-on-ground}

# Returns true if player is sleeping
{allowed-flight}

# Returns true if player is flying
{flight}

# Returns true if potion effects are applied to player
{potion-effects}

# Name of world player is in
{world}

# Return player's current health
{health}

# Grabs player's max health
{max-health}

# Get the player's food level
{food-level}

# Return the gamemode player is in
{gamemode}

# See what experience level player is at
{exp-level}

# If helmet is being worn
{helmet}

# If chestplate is being worn
{chestplate}

# If leggings are being worn
{leggings}

# If boots are being worn
{boots}

# Coords for the player
{x}
{y}
{z}
{yaw}
{pitch}

# Type of item in hand
{item-in-hand:type}

# Name of item in hand
{item-in-hand:name}

# Type of item in off hand
{item-in-second-hand:type}

# Name of item in off hand
{item-in-second-hand:name}

# Replaces with the distance number between the player and a saved location
{location:distance:(name)}

# Returns true if command is execited
{executed-command}

# Grabs last chat message for player
{chat-message}

# Type of item clicked on
{clicked-item:type}

# Name of item clicked on
{clicked-item:name}

# Grab title of the inventory
{inventory-title}

# Return true if inventory is empty
{empty-inventory}

# Returns true if inventory is full
{full-inventory}

# Returns true if inventory has used slots
{used-inventory-slots}

# Returns true if player has open inventory slots
{open-inventory-contents}

Interacted Entity & Objects

# Name of entity interacted with
{interacted-entity:name}

# Display name of entity interacted with
{interacted-entity:display-name}

# Type of interacted entity
{interacted-entity:type}

# Coords of the interacted entity
{interacted-entity:x}
{interacted-entity:y}
{interacted-entity:z}
{interacted-entity:yaw}
{interacted-entity:pitch}

# How far away the entity is
{interacted-entity:distance}

# Health of the interacted entity
{interacted-entity:health}

# Maximum health of the entity
{interacted-entity:max-health}

# Returns true if entity is wearing helmet
{interacted-entity:helmet}

# Returns true if entity is wearing chestplate
{interacted-entity:chestplate}

# Returns true if entity is wearing leggings
{interacted-entity:leggings}

# Returns true if entity is wearing boots
{interacted-entity:boots}

# Type of item in entity's hand
{interacted-entity:item-in-hand:type}

# Name of item in entity's hand
{interacted-entity:item-in-hand:name}

# Type of item in entity's off hand
{interacted-entity:item-in-second-hand:type}

# Name of item in entity's off hand
{interacted-entity:item-in-second-hand:name}

# Returns true if entity is player
{interacted-entity:is-player}

# Returns true if entity is on the ground
{interacted-entity:is-on-ground}

# Grab world of entity
{interacted-entity:world}

# Returns true if eneity is blocking
{interacted-entity:is-blocking}

# Returns true if eneity is sleeping
{interacted-entity:is-sleeping}

# Returns true if eneity is sneaking
{interacted-entity:is-sneaking}

# Returns true if eneity is sprinting
{interacted-entity:is-sprinting}

# Returns true if eneity is allowed to fly
{interacted-entity:allowed-flight}

# Returns true if eneity is flying
{interacted-entity:flight}

# Ping of the interacted entity
{interacted-entity:ping}

# Food level of the interacted entity
{interacted-entity:food-level}

# Experience level of the interacted entity
{interacted-entity:exp-level}

# Gamemode of the interacted entity
{interacted-entity:gamemode}

# Returns true if potion effects are applied to entity
{interacted-entity:potion-effects}

# Returns true if entity's inventory is empty
{interacted-entity:empty-inventory}

# Returns true if entity's inventory is full
{interacted-entity:full-inventory}

# Returns true if entity used inventory slots
{interacted-entity:used-inventory-slots}

# Grabs the name of the team for the entity
{interacted-entity:team}

Interacted Block

# Returns true if interacted block is saved
{interacted-block:is-saved}

# Type of block interacted with
{interacted-block:type}

# Coords for interacted block
{interacted-block:x}
{interacted-block:y}
{interacted-block:z}

# Line 1 of the interacted sign
{interacted-sign:1}

# Line 2 of the interacted sign
{interacted-sign:2}

# Line 3 of the interacted sign
{interacted-sign:3}

# Line 4 of the interacted sign
{interacted-sign:4}

Other Blocks

# Returns true if block at coords is saved
{block-at:(x):(y):(z):is-saved}

# Returns type of block at coords
{block-at:(x):(y):(z):type}

# Returns true if target block at distance is saved
{target-block:(distance):is-saved}

# Returns type of block at distance
{target-block:(distance):type}

# Coords for the target block at distance
{target-block:(distance):x}
{target-block:(distance):y}
{target-block:(distance):z}

# Returns true if nearest ground block is saved
{nearest-ground-block:(distance):is-saved}

# Returns type of nearest ground block at distance
{nearest-ground-block:(distance):type}

# Coords for the nearest ground block
{nearest-ground-block:(distance):x}
{nearest-ground-block:(distance):y}
{nearest-ground-block:(distance):z}

Strings

# Returns the length of a text
{string:count:(text)}

# Finds a word by count in a text
{string:word:(number):(text)}

# Cuts a text till a specific point
{string:cut:(number):(text)}

# Cuts a text with a specific start and end point
{string:cut:(start):(end):(text)}

Date & Time

# Current time
{date:time}

# Date in Day-Month-Year format
{date:d-m-y}

# Date in Month-Day-Year format
{date:m-d-y}

# Date in Year-Month-Day format
{date:y-m-d}

Stats

# Replaces with the data of a local statistic
{stats:(name)}

# Replaces with the data of a database statistic
{stats:(name):(database table)}

Random